Though a pain to write, comments are absolutely vital to keeping our code readable. The following rules describe what you should comment and where. But remember: while comments are very important, the best code is self-documenting. Giving sensible names to types and variables is much better than using obscure names that you must then explain through comments.
When writing your comments, write for your audience: the next contributor who will need to understand your code. Be generous — the next one may be you!
Use either the `//` or `/* */` syntax, as long as you are consistent.
You can use either the //
or the /* */
syntax; however, //
is much more common. Be consistent with how you comment and what style you use where.
Start each file with license boilerplate, followed by a description of its contents.
Every file should contain license boilerplate. Choose the appropriate boilerplate for the license used by the project (for example, Apache 2.0, BSD, LGPL, GPL).
If you make significant changes to a file with an author line, consider deleting the author line.
Every file should have a comment at the top describing its contents.
Generally a .h file will describe the classes that are declared in the file with an overview of what they are for and how they are used. A .cc file should contain more information about implementation details or discussions of tricky algorithms. If you feel the implementation details or a discussion of the algorithms would be useful for someone reading the .h, feel free to put it there instead, but mention in the .cc that the documentation is in the .h file.
Do not duplicate comments in both the .h and the .cc. Duplicated comments diverge.
Every class definition should have an accompanying comment that describes what it is for and how it should be used.
// Iterates over the contents of a GargantuanTable. Sample usage:
// GargantuanTableIterator* iter = table->NewIterator();
// for (iter->Seek("foo"); !iter->done(); iter->Next()) {
// process(iter->key(), iter->value());
// }
// delete iter;
class GargantuanTableIterator {
...
};
If you have already described a class in detail in the comments at the top of your file feel free to simply state "See comment at top of file for a complete description", but be sure to have some sort of comment.
Document the synchronization assumptions the class makes, if any. If an instance of the class can be accessed by multiple threads, take extra care to document the rules and invariants surrounding multithreaded use.
Declaration comments describe use of the function; comments at the definition of a function describe operation.
Every function declaration should have comments immediately preceding it that describe what the function does and how to use it. These comments should be descriptive ("Opens the file") rather than imperative ("Open the file"); the comment describes the function, it does not tell the function what to do. In general, these comments do not describe how the function performs its task. Instead, that should be left to comments in the function definition.
Types of things to mention in comments at the function declaration:
Here is an example:
// Returns an iterator for this table. It is the client's
// responsibility to delete the iterator when it is done with it,
// and it must not use the iterator once the GargantuanTable object
// on which the iterator was created has been deleted.
//
// The iterator is initially positioned at the beginning of the table.
//
// This method is equivalent to:
// Iterator* iter = table->NewIterator();
// iter->Seek("");
// return iter;
// If you are going to immediately seek to another place in the
// returned iterator, it will be faster to use NewIterator()
// and avoid the extra seek.
Iterator* GetIterator() const;
However, do not be unnecessarily verbose or state the completely obvious. Notice below that it is not necessary to say "returns false otherwise" because this is implied.
// Returns true if the table cannot hold any more entries.
bool IsTableFull();
When commenting constructors and destructors, remember that the person reading your code knows what constructors and destructors are for, so comments that just say something like "destroys this object" are not useful. Document what constructors do with their arguments (for example, if they take ownership of pointers), and what cleanup the destructor does. If this is trivial, just skip the comment. It is quite common for destructors not to have a header comment.
If there is anything tricky about how a function does its job, the function definition should have an explanatory comment. For example, in the definition comment you might describe any coding tricks you use, give an overview of the steps you go through, or explain why you chose to implement the function in the way you did rather than using a viable alternative. For instance, you might mention why it must acquire a lock for the first half of the function but why it is not needed for the second half.
Note you should not just repeat the comments given with the function declaration, in the .h file or wherever. It's okay to recapitulate briefly what the function does, but the focus of the comments should be on how it does it.
In general the actual name of the variable should be descriptive enough to give a good idea of what the variable is used for. In certain cases, more comments are required.
Each class data member (also called an instance variable or member variable) should have a comment describing what it is used for. If the variable can take sentinel values with special meanings, such as a null pointer or -1, document this. For example:
private:
// Keeps track of the total number of entries in the table.
// Used to ensure we do not go over the limit. -1 means
// that we don't yet know how many entries the table has.
int num_total_entries_;
As with data members, all global variables should have a comment describing what they are and what they are used for. For example:
// The total number of tests cases that we run through in this regression test. const int kNumTestCases = 6;
In your implementation you should have comments in tricky, non-obvious, interesting, or important parts of your code.
Tricky or complicated code blocks should have comments before them. Example:
// Divide result by two, taking into account that x
// contains the carry from the add.
for (int i = 0; i < result->size(); i++) {
x = (x << 8) + (*result)[i];
(*result)[i] = x >> 1;
x &= 1;
}
Also, lines that are non-obvious should get a comment at the end of the line. These end-of-line comments should be separated from the code by 2 spaces. Example:
// If we have enough memory, mmap the data portion too.
mmap_budget = max<int64>(0, mmap_budget - index_->length());
if (mmap_budget >= data_size_ && !MmapData(mmap_chunk_bytes, mlock))
return; // Error already logged.
Note that there are both comments that describe what the code is doing, and comments that mention that an error has already been logged when the function returns.
If you have several comments on subsequent lines, it can often be more readable to line them up:
DoSomething(); // Comment here so the comments line up.
DoSomethingElseThatIsLonger(); // Comment here so there are two spaces between
// the code and the comment.
{ // One space before comment when opening a new scope is allowed,
// thus the comment lines up with the following comments and code.
DoSomethingElse(); // Two spaces before line comments normally.
}
DoSomething(); /* For trailing block comments, one space is fine. */
nullptr/NULL, true/false, 1, 2, 3...
When you pass in a null pointer, boolean, or literal integer values to functions, you should consider adding a comment about what they are, or make your code self-documenting by using constants. For example, compare:
bool success = CalculateSomething(interesting_value,
10,
false,
NULL); // What are these arguments??
versus:
bool success = CalculateSomething(interesting_value,
10, // Default base value.
false, // Not the first time we're calling this.
NULL); // No callback.
Or alternatively, constants or self-describing variables:
const int kDefaultBaseValue = 10;
const bool kFirstTimeCalling = false;
Callback *null_callback = NULL;
bool success = CalculateSomething(interesting_value,
kDefaultBaseValue,
kFirstTimeCalling,
null_callback);
Don'ts
Note that you should never describe the code itself. Assume that the person reading the code knows C++ better than you do, even though he or she does not know what you are trying to do:
// Now go through the b array and make sure that if i occurs,
// the next element is i+1.
... // Geez. What a useless comment.
Pay attention to punctuation, spelling, and grammar; it is easier to read well-written comments than badly written ones.
Comments should be as readable as narrative text, with proper capitalization and punctuation. In many cases, complete sentences are more readable than sentence fragments. Shorter comments, such as comments at the end of a line of code, can sometimes be less formal, but you should be consistent with your style.
Although it can be frustrating to have a code reviewer point out that you are using a comma when you should be using a semicolon, it is very important that source code maintain a high level of clarity and readability. Proper punctuation, spelling, and grammar help with that goal.
Use TODO comments for code that is temporary, a short-term solution, or good-enough but not perfect.
TODOs should include the string TODO in all caps, followed by the name, e-mail address, or other identifier of the person who can best provide context about the problem referenced by the TODO. A colon is optional. The main purpose is to have a consistent TODO format that can be searched to find the person who can provide more details upon request. A TODO is not a commitment that the person referenced will fix the problem. Thus when you create a TODO, it is almost always your name that is given.
// TODO([email protected]): Use a "*" here for concatenation operator.
// TODO(Zeke) change this to use relations.
If your TODO is of the form "At a future date do something" make sure that you either include a very specific date ("Fix by November 2005") or a very specific event ("Remove this code when all clients can handle XML responses.").
Mark deprecated interface points with DEPRECATED comments.
You can mark an interface as deprecated by writing a comment containing the word DEPRECATED in all caps. The comment goes either before the declaration of the interface or on the same line as the declaration.
After the word DEPRECATED, write your name, e-mail address, or other identifier in parentheses.
A deprecation comment must include simple, clear directions for people to fix their callsites. In C++, you can implement a deprecated function as an inline function that calls the new interface point.
Marking an interface point DEPRECATED will not magically cause any callsites to change. If you want people to actually stop using the deprecated facility, you will have to fix the callsites yourself or recruit a crew to help you.
New code should not contain calls to deprecated interface points. Use the new interface point instead. If you cannot understand the directions, find the person who created the deprecation and ask them for help using the new interface point.